World of Warcraft Classic was released on August 26, 2019, so at the end of last month, the game celebrated its one-year anniversary. Warcraft fans and Blizzard alike will be keen to look back on what worked during the game’s first year and what surprises, pleasant and otherwise, arose.To get more news about cheap wow gold, you can visit lootwowgold official website.
With the Gates of Ahn’Qiraq now able to be opened, the game is roughly halfway through the content released for Vanilla, at least if they release subsequent patches at roughly the same speed as they were released the first time around. Here are some of the ways that WoW Classic exceeded expectations, but also some of the unexpected things that happened in Classic along the way.
WoW Classic’s popularity exceeded expectations, even among huge Warcraft fans. Classic servers were swamped at launch, with many filling up completely as players raced back to Azeroth to relive their first experiences with WoW.
This caused a lot of server problems early on. Not only were many Classic servers overpopulated, but this led to difficulties with the phasing mechanics that Blizzard had implemented to try and manage this in the game. For many players the world was either completely packed full, or, because they’d been phased to a different version to avoid overpopulation, strangely empty, especially at higher levels.
Blizzard prioritized placing players in the same phases based on factors like whether or not they were in the same WoW guild, meaning that for a lot of players the Vanilla experience of bumping into the same random players over and over again and forming organic relationships while leveling on the server was somewhat undermined.
Nevertheless, compared to WoW’s current cross-server PUG dungeon and raiding systems, Classic saw the development of far tighter server communities than the current version of the game, especially as Blizzard worked to iron out the phasing system as the game progressed. It also saw the size of the World of Warcraft subscriber base double by February 2020. The original subscriber count peaked at the start of WoW: Cataclysm with around 12 million players, but has steadily declined since then, with Classic as the only major uptick excluding expansion launches in the otherwise downward trend.