How competitive World of Warcraft sprung back


It was easy to take shots at World of Warcraft in 2018. The aging game was reaching the terminus of its 14-year decline, and its most recent expansion pack, Battle for Azeroth, was being panned as a failure on all fronts. WoW reportedly lost 1.5 million subscribers in the span of two months after the release of BfA, and as Blizzard Entertainment threw its focus elsewhere, WoW and its players were taking one last collective exhale as Azeroth braced for the end. To get more news about wow gold tbc, you can visit lootwowgold official website.

While the name World of Warcraft still held weight in gaming spheres across the internet, many who had come in contact with the game at some point in their lives were moving on. The game was bleeding subscribers at a rapid pace, and viewership numbers for WoW on streaming platforms such as Twitch were hitting all-time lows. Those who stuck around to watch their favorite game lowered into a grave filled with other forgotten names from the MMORPG genre were simply playing out the string.

The release of Classic WoW had been on the horizon for a little over a year at the time. But when the launch date for the franchise’s pseudo-time machine finally came, WoW was essentially struck with a nuclear blast of nostalgia that sent the franchise back into the stratosphere, appropriately enough, for the first time since 2004.

Sixteen years after the game’s original release, WoW permeates the many spheres of online culture once more. And, for the first time in its history, the game has developed a presence among a newfound medium in streaming—a factor that certainly wasn’t present in 2004. What’s most impressive, though, is how the game has stayed resurgent. While the nostalgia surrounding Classic WoW was certainly a driving force for the resurrection of the franchise in August 2019, that nostalgia has morphed into a sustainable platform for WoW. The game’s latest modern expansion, Shadowlands, put up viewership and sales numbers comparable to Classic’s.

Furthermore, the game’s competitive sector—a historically forgotten part of the WoW community—was thriving thanks to Classic’s launch. Players from around the game engaged each other in a race to max level—a competitive event spanning the course of several days. Those interested in the competitive aspect of the game made up a strong percentage of the 1.14 million viewers who tuned into the WoW category on Twitch during the launch of Classic WoW, according to Twitch statistics website TwitchTracker.