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Happy Wheels is focused on a pair of things: ridiculous obstacle courses and its particular consistent damage system. The damage method is what really sets it apart from similar games. The obstacle courses mix a small amount of traditional platform gaming with some puzzle and racer elements, but it's the injuries your racers can suffer that basically result in the game addictive.
These injuries are rendered with only the proper level of detail as just cartoony enough that you will never get too grossed out, but simply realistic enough to retain a sort of dark humor. In any event, they're really what make the game. The land bash your brain on something, maybe your helmet will split by 50 % and leave your face, but then you could possibly stick a landing poorly as an alternative to rolling from it and bust your ankle. Slip one or two more times and you might turn out without a penny beneath the knees, grabbing the handlebars of your ride until she orgasms when you whip and down ramps, through vacuum tubes and across collapsing bridges. Because you injure yourself more, it becomes trickier and trickier to operate your character and finish the level.
The characters add a homeless guy in the wheelchair, the a fore mentioned business guy for the Segway, one of the most irresponsible father ever over a bicycle with his kid inside the seat behind him, as well as a very overweight fellow on the robust scooter. The obstacle course level permits you to try these guys out and get a feel for the game's physics, whilst the other levels will typically assign which you character and a amount of context (the organization guy, as an example, should get that report to his boss RIGHT AWAY). The classes are really imaginative sometimes. You'll drive full speed into rickety towers to knock on them and keep on the right path and trigger explosions at just the best moment to get some obstacles from the path.
Control for happy wheels is straightforward: up would be to move, down would be to reverse, and you make use of the nearly everywhere arrows to remain balanced. Lean over past an acceptable limit in one direction or some other and you will end up shattering your character to pieces within minutes flat. Sometimes, these little splatter shows could be the funnest part of the game.
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